// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

#include <OgreRenderWindow.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreLight.h>
#include <OgreString.h>
#include <OgreCamera.h>
#include <OIS.h>

#include "./GeneratedFiles/ui_MeshSelecterDialog.h"
#include "./GeneratedFiles/ui_SettingsDialog.h"
#include "./GeneratedFiles/ui_SettingsTableWidget.h"

#include <qplaintextedit.h>
#include <qtextedit.h>
#include <qpushbutton.h>
#include <qmainwindow.h>
#include <qdialog.h>
#include <qfiledialog.h>
#include <qdatetime.h>

#include <LitEditorPrerequisites.h>
#include <LitEditorDialog.h>
#include <LitEditorDialogReturn.hpp>
#include <LitEditorInstance.h>
#include <LitEditorLogger.h>
#include <LitEditorMouse.h>
#include <LitEditorProject.h>
#include <LitEditorPolice.h>


// TODO: reference additional headers your program requires here
